We’ve built a fully complete rogue-like RPG. Explore gameplay aspects and original art below.For additional details, you can view our game docs here.
A swift and deadly weapon crafted by a vicious goblin. It's perfect for quick and silent assassinations in the shadows of the night.
A powerful and enchanted weapon imbued with ancient magic. Even the toughest armor yields to its mighty blows.
+ bonus damage
A rugged jerkin, providing minimal protection but adds greater mobility and agility in combat.
+ armor and speed
An unyielding piece of jewelry that grants its wearer unwavering determination in the face of any obstacle.
+ armor and strength
The delicate white feather protruding from this well-cared for leather hat adds an air of luxury. It's perfect for simultaneously impressing and intimidating one's foes.
+ armor and dodge
A formidable shield with a sturdy metal construction that is designed for close combat.
+ armor, parry and HP
A mysterious piece of jewelry that enhances unknown abilities.
+ HP, strength, agility and wisdom
A sleek and flexible set of armor made from interlocking rings of steel. It provides excellent protection while still allowing for freedom of movement.
The sticky substance applied to deadly weapons ensures the Ranger's foes are distracted by trying, and failing, to remove the painful implements that have pierced the skin.
- monster parry and dodge+ player pure damage
A vital skill for the Ranger. By harnessing the healing powers of nature to mend their wounds, the Ranger can survive even the harshest of battles.
+ heal and dodge
Sensing the true power in the Warrior's contained rage, even the most formidable foes wilt in the face of the oncoming onslaught.
+ double damage chance
Ignoring their own safety, the Warrior immobilizes the enemy in a painful, vice-like grip.
+ damage- parry for monster and player
A fearsome melee attack causes causes massive damage and leaves the Warrior's opponent reeling in pain.
A powerful feeling of lethargy comes over the Mage's foes leaving them slightly delayed in their movements.
- monster dodge and parry
A powerful incantation that conjures a searing ball of flames. The burning agony is not easily quenched.
+ damage+ damage over time
Uniquely able to harness unseen powers into the physical realm, Mages can will their body to health.
In ages past, the prairie was the site of a city larger than Aedos. Now, the only remnant of that time is some old stones scattered seemingly at random.
The homeworld of the elves, orcs, and other lesser races dabbled in magic frequently. They are exiles here like Aedos, cast out for their hubris.
A dark elven city-state was transported to the swamp at least a century ago, but it sank into the swamp. The hope of the dark elves forced to live on Horizon sank with it.
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